I was actually playing as Svitjod. What counts as a duchy there pre-christianisation and feudalism? Edit: I think you can see it under the portrait, regardless of name.
Am I right? Kardo said:. Ninjaed 2: Unless you have a King or higher title do not grant the others out unless you want to make the new holder independent.
Click to expand LowTartare Sergeant 13 Badges. Aug 2, 80 Willbreaker said:. Dragatus Field Marshal 35 Badges. Jul 29, 5. FifthMonarchy Major 17 Badges. Aug 29, You can also destroy a title if you don't want to give it away. This costs you prestige and there's a malus with any vassal who comes under that title de jure, but then if you grant a duchy but keep some of the counties there's a malus for that too.
The :destroyed liege title" goes away after a while but a duke will always want his land. Mar 5, Actually, Barons and unlanded characters CAN receive duchies.
Was it changed again? I have not granted duchies to them directly in a long time. I think the feature was removed as the automated process of securing them a county to serve as a capital was screwing things up. If you do not do this, you may get an error about a missing setup.
There are only one of each by default. Mods: Use this to check which mods you wish to use in the game. Not all mods will appear in this list; only those that modify data this generator uses. Rule Sets: These contain rules concerning how history is generated. VanillaRuleSet: This one contains the basic rules that should work with any mod, and should be checked unless you have a replacement.
KeepRepublics, KeepRepublics: Tells the history generator to leave the vanilla republics untouched in the or start. Requires VanillaRuleSet to be enabled. Mod Name: The name that will appear in the launcher. Output Log: Enabling this will cause a debug log to be saved when the program closes, and also prevents the log from being limited in size. If you have an issue with the generator, enable this option, repeat what caused the problem, and upload the log to somewhere like Pastebin.
Load Data: Loads the data from the game. Title Creation: Controls what level of titles are generated. Duchies: Duchy level titles will be generated from all valid County level titles. Kingdoms: Same, but for Kingdoms. Will also generated Kingdom level titles from generated Duchy level titles. Empires: Again, same as Kingdoms. Culture Restrictions: None: No restrictions on which characters may create the title.
Culture: Only characters of the same culture may create the title. Culture Group: Only characters of the same culture group may create the title. Religion Restrictions: Same as cultures, but for religions. Counties, Duchies, Empires: How many titles of the given tier a character must hold to create a generated title of a higher tier. How many duchies to create a generated kingdom. Clear: Title history for the given level and above will be cleared.
Useful if you just want to clear the map of all kingdoms and empires. Generate: Will randomly generate a new starting condition for the game. Generate Options: Creation Type: Allows you to choose between varying levels of independent realms, or a full generation.
Full History: Will create new realms, and "grow" them until the map is filled. Start Date: This is the year you intend to start playing. If you do not set this correctly, the map may be empty when you try to start. Seed: When enabled, allows you to specify the seed used for the random number generator, allowing you to recreate a previous generation. Is automatically set to the last used seed.
Culture Generation: If enabled, the generator will randomly generate new cultures and culture groups, and fill the map with them. Can result in between 6 and 64 cultures. The names of characters are also randomly generated from the data in the "namedata" folder. Groups, Min and Max: The minimum and maximum number of culture groups to generate. The actual value will be between those you select. Maximum is 8, minimum is 3. Cultures, Min and Max: The same but for cultures.
Maximum is 8, minimum is 2. Realms, Min and Max: The number of realms to create. Can be anywhere between 2 and The generator will only generate as many realms as can fit in the map. Realms, Make Kingdoms: If enabled, realms that are large enough will be "promoted" to kingdoms. Others will be left as dukes or counts. Theocracies, Min and Max: How many of the above realms to convert into theocracies. Can be between 0 and This item has been added to your Favorites. Tags: Gameplay , Titles.
File Size. Created by. See all collections created by Sunset Sarsaparilla and other people some may be hidden. Subscribe to download Hold more Duchies. This item has been added to your Subscriptions.
Some games will require you to relaunch them before the item will be downloaded. In 1 collection by Sunset Sarsaparilla. Major MacMillan's mods. Have you ever felt that a great emperor like you could hold more than just 2 pathetic duchies? Especially when your holdings occupy half a kingdom?
Are you tired of envious vassals who keep annoying you about one extra duchy title you hold? Created by. Neutrino Online.
See all collections some may be hidden. Subscribe to download No Duchy Limit. This item has been added to your Subscriptions. Some games will require you to relaunch them before the item will be downloaded. A standalone mod that removes the opinion penalties from holding too many duchies as a king or emperor. Should be compatible with most mods. Murden 10 Dec pm.
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