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The EXE makes it very easy; it applies the patches automatically. The EXE should be self-explanatory. And the patches are just patches that need to be applied manually.

This ROM hack retains the existing game and adds a ton of new, creative content all around it. Learn more from the hack's homepage and live translation page. Here's a quick run-down of the highlighted features:. The Color Restoration Hack As any Game Boy Advance enthusiast knows, most games were altered to have bright colors to accommodate for the system's dark screen.

Fortunately, this awesome patch will totally correct the game's colors and make it look beautiful like the SNES version. See for yourself in the comparison screenshots to the left. The Sound Restoration Hack This hack replaces the music with the original music from the SNES version gone the aggressive fuzzy instruments, rhythm errors and missing flats and sharps. Check out this playthrough on YouTube to get a taste of it.

Brave New World is not a hard type mod. While it is harder than the original game, the creators wanted to keep it accessible to newcomers while at the same time giving veterans a new experience. This mod promises to showcase some of the more challenging aspects of FFVI modding, as well as plenty of fun and exciting new content--from an all-new cast of playable characters with customized movesets, a radically changed story with many new and customized events, new overworld maps, a new soundtrack, and lots of unique sprites.

To learn more, check out the trailer and the ReadMe in the zip. Final Fantasy VI: Stand Guard contains a rewritten script, some gameplay adjustments in the endgame, uncensored graphics, and a smattering of bugfixes found here and elsewhere. Active Time Battle allows you to engage in almost-real-time combat, while the Limit attack system kicks in with a life-saving special move if a character is in desperate need.

And we shouldn't forget Materia, which enables you to mix and match your magic in almost limitless fashion. Fantasize no longer about the perfect RPG--it already exists. That's when Final Fantasy VII is coming to the PlayStation, and this--the latest and what looks to be the greatest installment of Square's immensely popular Final Fantasy series-is going to keep gamers adventuring for a long time.

Square's developers haven't been dragging their feet since the company announced that FF7 would be coming to the PlayStation; more than programmers and artists have been working on the RPG. Although Square plans to release the game in Japan in December, Japanese gamers have already tasted the FF7 experience.

Packed with each copy of Tobal No. The demo dropped jaws when played in EGlWs offices, and it gave the editors a good idea of how the finished masterpiece will play and look.

The turn-based battles still flare up mostly at random, and they're kicked off by the same screen-smearing effect that has always heralded combat in Final Fantasy games. The standard menu commands are found at the screen's bottom and laid out in the familiar format. In fact, the gameplay is so familiar that the non-Japanese-speaking members of EGIWs staff had no problem figuring out FF7's menus and playing through the demo. But the game's look and sound-the orchestrated music is phenomenal is a different story.

As reported earlier, FF7 drops real-time polygon characters into a 3-D, prerendered world. Square's artists used state-of-the-art SGI workstations to render FF7's environments, which are extremely sharp and detailed.

And game characters can move between and behind buildings and structures to give the landscape the illusion of being truly 3-D. Every aspect of the game is also highly cinematic. Cut scenes send the camera zooming in on the party or panning across the landscape, so the game might be viewed from an overhead perspective one minute and a ground-level, heads-on view the next.

Later in the game, visiting certain towns will activate side-quests. Dungeons appear as a variety of areas, including caves, sewers, forests, and buildings. These dungeons often have treasure chests containing rare items that are not available in most stores.

Some dungeons feature puzzles and mazes, which require the player to divide the characters into multiple parties. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. Sign In. Home Discussions Workshop Market Broadcasts.

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